What makes a boss match (boss) "memorable"

What makes a boss match (boss) "memorable"

What makes a boss match (boss) "memorable"

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The first bosses are always an indispensable spice in every game. Not only are obstacles that are sometimes difficult to challenge players, or sometimes easily designed for players to show their level, but the bosses also play an important role in the plot. And always one of the memorable experiences of each person about the game. Game makers are always constantly creative to bring players battles, interesting bosses and feel satisfied when they defeat. So what makes a memorable boss?

Undertale

In my opinion, there are 3 factors that make a good boss match. – Innovation mechanism – Attractive feeling – clear topic

First is the important part of the indispensable, the core mechanism of the boss match, or the whole game.

A boss match cannot feel memorable if placed in a game with a bad mechanism. The attacks, defenses, counter -attacks, or factors such as weaknesses, damage are always an indispensable component, and must be closely linked. It is important to understand, easy to access to players when entering the battle. This brings interesting and nervous interactions when confronted with each boss.

For example, Genichiro Ashina in the Sekiro game is one of the most prominent bosses when the player has to encounter him twice. One at the beginning of the game, where players are familiar with the game, so defeating him seems impossible, and if the player succeeds in him the first time, the plot will still take place according to the main story and Only change a few details. The highlight is the second encounter, where Genichiro Ashina has three blood bars to challenge the player. His attacks have a formidable speed and power, with a long combo series as well as a completely new technique that makes players when hit will be stunned. This forces players to adapt quickly to the situation to avoid being defeated, need to combine to avoid and counterattack. At this time, the game gives players a new attack mechanism to counterattack Genichiro’s stun. And although it is necessary to watch accurately and quite difficult to implement, it is undeniable that the battle with Genichiro has great mechanisms, interactions between BOSS and players who are very creative and challenging.

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Genichiro Ashina - Sekiro
Genichiro Ashina – Sekiro

Besides, an equally important factor, accompanied by each boss is the fascinating, suspense that it brings, or rather, the atmosphere threatens from the boss.

The threat here does not need to come from difficulty because many bosses have a moderate difficulty or even easy but still have memorable battles. The threat may come from the plot, shaping, or things that the boss can do when confronting the player. What really makes this element attractive or not, lies in its impact on the story of the story and the game in general.

For example, here are Souls games, where the bosses bring a atmosphere that makes players wary, because almost in the first clash, most people will eat one or two blowes is rolling. Deadly die without understanding what happened. But when you get acquainted and seize the opportunities to defeat them, the threat will be no more, instead the words Victory Achieved will appear will make you feel extremely excited. Players often do not come because of the difficult bosses, but because of the feeling of conquering the difficulties and challenges that the boss can bring.

Dark Souls
Dark Souls

Like the above factors, a topic is obviously indispensable for a memorable boss.

For the bosses that bring the topic of puzzle, you must apply most of what appears on the game screen. It could be a tree, a gear, or even a supporting character. This requires the boss to be designed enough on the topic so that players can discover how to find the answer and complete the game screen with what revolves around that topic instead of having to guide the Players with boring guidelines.

In addition, sound design, music in matches is equally important.

No need to say, the boss matches need to bring the player’s emotions to the feeling of appeal and appeal. Sound and music are one of the essential factors to do it. There are many games that can do this, the music will sag when you make a mistake, will rush when you come back to the battle of the match, and the climax when you are about to defeat the boss. Or sometimes the strange sound also brings many new emotions depending on what the game makes the game want to convey. This really makes players feel satisfied after each match and bring great emotions.

Ori
Ori

And those are the three key elements that make up a truly interesting and memorable boss.

But drilling, actually there is still an important factor that we have not mentioned here. That is the transformation – what makes a memorable boss.

Not only changes such as shapes or skills, but also changes related to BOSS design through players. Is it from the beginning of the game until now you have been used to a couple of one -on -one, right? And now, you have to face two bosses at the same time. Or the supporting characters look no harm, but as long as you make a mistake, or make an unusual option, it will rush to attack you. Or the boss changing weapons in the middle of the battle also somewhat makes players confused trying to handle. All of the above changes are based on the creativity of gamers to make our gamers feel attractive and have the most attractive view of the first boss before their eyes.

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God of War: Ragnarok
God of War: Ragnarok

To summarize, the boss matches that create challenges sometimes difficult for players, but cannot deny their indispensable importance. A good match will come with many elements of interactive mechanism, design, as well as the feeling of satisfaction that it brings. Depending on each person, matches can be memorable or too easy to overcome. But anyway, attractive boss matches to suffocate are always a factor that attracts players and contribute to creating a great game.

GameHov is group of expert in gaming industry that cover all gaming news from e-sport to casual video entertainment.

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