Pearl Abyss staff “reveals” the original plot of Crimson Desert and the company’s work culture! – Game News
Recently, an employee working at Pearl Abyss “revealed” the original plot Crimson Desertas well as share more about the company’s working culture.
As for the source, the article was shared on the gaming industry’s information section Blind – a website for individuals in the technology field to “leak” important information anonymously.
For those who don’t know, to post on Blind, you must first give your company email address and wait for the site to confirm your identity. Therefore, the possibility of a person pretending to be an employee at Pearl Abyss is extremely low with the moderation process just mentioned.
As for the content of the article, this staff member said the original plot of Crimson Desert has a very different direction from the current version. Specifically, the original idea is heavier on the political elements in the world, with the content revolving around a young king’s usurpation of the throne and him having to seek the help of the Greymane mercenary band.
In addition, a middle-aged prime minister and a young princess also came along to ask for the mercenaries’ help and promised to make them nobles if they completed their mission.
Finally, the main goal throughout the game will revolve around reclaiming a “currency” created from materials that only exist in the “red desert” area (Crimson Desert).
Therefore, reclaiming this desert area will help the Greymane gang hold great control and can bring them to the aristocracy. In addition, the middle-aged vizier will betray the Greymane gang to put himself on the throne and the player’s mission will be to stop his plan.
“If the title was Crimson Desert, things related to it should have appeared but in the plot, they were completely absent.
Do you know why?
That’s because the plot was only decided right before release.
So they couldn’t release a trailer to introduce the plot, and since this was originally a story about a group of mercenaries, of course this group of mercenaries has now been pushed aside.
The fact that the plot only revolves around the main character Kliff is also for this reason.
Plus, Kliff was originally named ‘Macbeth’, but the name was changed because it sounded a bit like the name of a serial killer…?
As for the plot, it initially begins with a young king deprived of his throne, who seeks the aid of the mercenary group Greymane. A middle-aged (?) prime minister and a young princess also came along and promised to make them nobles.
The content revolves around reclaiming a ‘currency’ crafted from minerals that can only be collected in the region’Crimson Desert‘. So, the process of occupying the red desert area was to gain hegemony and turn them into nobles.
This middle-aged prime minister is expected to betray them and try to take the throne himself, and the story revolves around stopping that and winning.”

Regarding the reason why there was such a significant change, the anonymous employee said that the original Director left the company and was replaced by a new person. Immediately after taking office, the new person quickly reversed all the decisions of the previous person.
“In the midst of that, a Director was pushed out of his position in a power struggle and forced to resign. Just as a new person, with a background in the art world, took over as General Manager. [General Manager]they started turning everything upside down. The person holding this General Manager position actually only has a name but no real power; they are nothing more than an obedient subordinate.
Anyone in the team holding a management position are just such obedient subordinates. Personal will? Personal opinion? Those things don’t exist at all. That’s why they can hold their positions.
As a result, everything began to be completely turned upside down to serve the arts sector. Even the character Ervin – who was originally the bodyguard of the “young king” – was originally designed as a man.
When Zelda: Tears of the Kingdom first came out, they rushed to follow the trend and created a completely absurd flying island in the sky. They reference and incorporate features from many different products into the game, but do not understand why those features were included in those original games.
To them, these features exist only as a means to serve a superficial purpose.”
Finally, this employee also shared a few more words about the working culture at Pearl Abyssas well as how other employees view products in the gaming market.
“If they see something that looks cool, they just put it in. After the deployment is complete, they gather together and applaud themselves. I don’t know what else to call this behavior other than ‘frogs at the bottom of the well’.
They always criticize and badmouth Unreal Engine. When new games are released, they don’t bother to try them, they just watch them on YouTube and then continue to criticize those games.
They even loudly asserted that God of War is just a ‘garbage’ game, with only beautiful images. As a God of War fan, I can only sigh in frustration when I hear them comment that it’s just a game with beautiful graphics without understanding even 1% of the depth of the story of the character Kratos.
Anyway, as someone who was involved in the development of this game, I had hoped it would be a success; However, I feel extremely sad when I see such a disastrous result.
I’m sad, because I feel like this game could have marked a memorable page in gaming history in many different aspects.
However, on the contrary, I felt relieved to receive clear confirmation that: a good game with absolute quality cannot be born from a bad work culture like this.”

In particular, not long after this article was posted, another anonymous employee posted to reveal more information about the company’s working culture.
“I was once a member of the game development team Crimson Desert for a long time. Even as I was writing these words, I deleted and rewrote this post several times, wondering if this was really the right thing to do. Please forgive me if this article seems a bit messy and lacking in coherence.
At our company, anyone holding a position from team leader or higher is collectively referred to as ‘Leader’. Our CEO once announced to all employees that the company’s organizational structure would be built according to an ‘inverted pyramid’ model – meaning that the number of ‘Leaders’ would be larger than the number of regular subordinates.
One time, a senior ‘Leader’ said to me: ‘Do you know why you can’t become one of us? That’s because a ‘Leader’ must be someone who shares the same vision and direction as us. The real meaning behind that statement is that they only want to recruit people who are unconditionally obedient, follow orders and absolutely never dare to argue or argue back.
In other words, every top position in that inverted pyramid is filled by people who share the same stereotypical way of thinking. I believe that most colleagues involved in the game development process are well aware that the project Crimson Desert is gradually going astray and losing control. However, I don’t think many people have the courage or are in the right position to dare to speak up about it. As I mentioned, they absolutely do not accept or value anyone who does not possess the exact same mindset and views as themselves. They only know how to praise their own products as ‘great’, and whenever they come across a reference idea from the outside that looks cool, they stuff it into the game.
Because the product has become a patchwork mess, including countless features crammed haphazardly, it is completely understandable that the arrangement of the control system in the game becomes confusing and messy. I believe that work Crimson Desert Becoming a disaster is an inevitable and inevitable outcome. I do not believe that a correct and standard direction can arise from a company that oppresses and represses employees who dare to bravely point out existing mistakes.
I was rambling on writing late into the night, but while watching user reviews and watching streamers play Crimson DesertI felt a mixture of joy and sadness. All of the shortcomings that players are pointing out today are the same problems that we used to get together and ask ourselves: ‘Do these things seem a bit odd and unreasonable?’
From this point on, I predict that they will find a way to shift responsibility – by rummaging through the work history of each individual in the development team to find a ‘scapegoat’, someone to blame all the blame and responsibility for why the product became as pathetic as it is today.
Anyway, to fellow developers Crimson Desertto those who left for various reasons, and to those in the industry who supported us: everyone worked really hard, and thank you most sincerely.
The gaming industry is currently extremely cold and harsh, but I hope that everyone will stay strong.”





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