Piltover TFT season 16, how to play, how to build
This Piltover DTCL season 16 is usually a squad that revolves around Seraphine, T-Hex and Ornn. This is one of the strongest progressive cards in the meta. The more Piltover Energy it accumulates, the more “super champion” T-Hex becomes, dealing outstanding damage and resistance.
Seraphine plays the main role of magic, T-Hex is the main force of physics – wide-area explosive damage, and Ornn is the front-line resistance wall with extremely strong control ability.
Triggered Race/System
- 6 Piltover
- 3 Freljord
- 2 Wizards
- 2 Gunners
- 2 Guards
- 2 Guards
- 1 God of Forging
- 1 Hex Mech
Piltover’s effect
Build an invention on the right side of the field. After 8 seconds, the invention will activate, running all Modules.
- (2): Select 1 Module
- (4): Select Second Module
- (6): Select Third Module
General gameplay
Level 8 – Fast 8
This is a priority squad to level up quickly, because the strongest Piltover champions all have high costs:
- Ornn (4 gold)
- Seraphine (4 gold)
- Orianna (4 gold)
- T-Hex (Summon – 5 gold)
The goal is to get to level 8 as soon as possible, trigger the high Piltover milestone, and unlock the T-Hex.
When to play Piltover
- Has the Piltover Core at the beginning of the game.
- There is an economic core (Predetermined Stores, Investment, Profit from Mother to Child…).
- Get early Seraphine or 2-star Loris as a temporary tank.
- Pick up energy equipment (Tears, Oversized Stick) suitable for Seraphine.
Roadmap to Piltover level
| Stage | Grant | Gold holds | Note |
|---|---|---|---|
| 2-1 | 4 | 5+ | Level up early if you have 2-star Piltover or Zaun |
| 2-5 | 5 | 10+ | Maintain health – prioritize activating 2 Piltover or 3 Zaun |
| 3-2 | 6 | 30+ | Start preparing the squad frame |
| 4-1 | 7 | 50+ | Keep losing/winning streaks according to lobby – limit rolling |
| 4-2 | 8 | 30+ | Turn on 6 Piltover + put Orianna on the field |
| 5-5 | 9 | 20+ | Add late game champions like Jinx, Vi, or upgrade Ornn |
Instructions for Building Piltover TFT season 16
Early game
Caitlyn – Ekko – Vi – Blitzcrank
Activation:
Note:
- Start with Piltover and Zaun
- Win a winning streak if you have Caitlyn 2 + Infinity Sword
- Go to level 4 at 2-1.
Mid game
Jinx – Loris – Ekko – Nautilus – Vi – Tristana
Activate clan:
- 2 Piltover
- 3 Zaun
- 2 Gunners
- 2 Guards
Note:
- Level up to level 6 in round 3-2
- Add Jinx and throw items from Caitlyn to Jinx
- If you have Seraphine early → activate 4 Piltover at level 6.
End of game
Braum – Seraphine – T-Hex – Loris – Jinx – Ekko – Vi – Caitlyn
Maximum activation:
- 6 Piltover
- 3 Freljord
- 2 Guards
- 2 Guards
- 2 Wizards
- 1 Hex Mech
Role:
- T-Hex: Main carry with wide area damage + secondary tanker
- Seraphine: main spell
- Braum: Tank + main control
- Vi: Secondary control
- Jinx: secondary damage source
- Loris: temporary resistance before Ornn reaches 2 stars
Tips & Notes
- Equip Vi and place her next to the T-Hex so that the T-Hex absorbs stats.
- Excess equipment can be given to Jinx to temporarily hold and cause damage.
- Use Loris as your main tank until you have the upgraded Braum.
- Activate 3 or more Piltovers to unlock Orianna.
- You need a total of 9 Piltover stars on the board to summon T-Hex.
Recommended equipment
Priority items from the shopping cycle
- Get BF
- Wooden Bow
- Giant Belt
- Silver Cloak
Braum
- Warmog Blood Armor
- Fire Armor
- Moon God Shoulder Armor
Seraphine (Main spell)
- Bao Thach gloves
- Nashor Fang
- Blue Talisman/Shojin Spear
T-Hex (Physical Carry – wide area)
- Infinity Sword
- Huge Power
- Sword of Death
Vi (secondary tank)
- Sword of Death
- Blood Armor
- Claw Sterak




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