Character rankings in Paranoize
Each character in Paranoize All have different abilities and playstyles. To help you build a good team for each fighting situation, below is a complete ranking of the Strongest character in Paranoize.
S-level Paranoize character – Best character
| Figure | Rarity | Pros & Cons |
| Yui (Sunlit Respite) | SSR | + Yui has a great support ability by lulling enemies that attack her, leaving them vulnerable to further damage. + Can restore lost HP, helping her last longer in battles. + Awakening Dual Skill Revenge helps her become stronger and much more advanced in conquering the level. |
| Anna (Deadly Elegance) | SSR | + Can poison enemies who attack her, helping her deal damage over time (DoT) + Anna can deal greater damage to poisoned enemies, making her strong in most squads + Can self-heal and restore MP whenever HP drops below 30%, suitable for long battles |
| Ryu (Kendo Rebel) | SSR | + Ryu is very strong in the late game, because each attack has a high chance of causing the target to fall asleep, reducing the possibility of being attacked. + Deals greater damage to sleeping enemies, very suitable for combos. + After awakening the Auto Sleep skill, this character becomes even stronger at the end of the game. |
| Tomoya | SSR | + Tomoya has great support abilities, as he can stun attackers, leaving them vulnerable to incoming damage. + Works well with most squads, as he can deal greater damage to random enemies, while also stunning them. |
| Renji | SSR | + When entering battle as reinforcements, Renji can put 2 random enemies to sleep, causing a short period of damage. +Excellent in single target combat, as he deals greater damage to enemies when fighting alone in a team. + Deals greater damage to enemies, allowing him to combine combos and finish off enemies with powerful damage. |
| Shoko (The Smiling Predator) | SSR | + Shoko’s attacks have a high chance of poisoning enemies, very effective in dealing damage over time + Deals additional damage to enemies that kill her, which makes this character extremely useful in clearing enemy squads + Deals increased damage to poisoned enemies, which makes Shoko extremely suitable for combo-based play |
| Smokey | SR | + Can stun enemies when destroyed, helpful for all squads + Deals great damage, allows you to clear minion waves easily and is useful for the mid-game + Randomly deals increased damage to enemies, allowing for smooth combos and finishes |
| Cowdinal | SR | + Cowdinal is best suited for strong attacking squads because it can remove stun or sleep effects from teammates. + Works well with most setups thanks to great teammate support |
A-level Paranoize character
| Figure | Rarity | Pros & Cons |
| Erika | SR | + Erika can pass the next turn to a random teammate, which is useful for changing combos depending on the situation. + Deals quite good damage in long battles. – Turn giving is not always effective with most formations, which makes this character sometimes unstable. |
| Ryoko | SR | + Ryoko can consume MP to deal massive explosive damage, capable of finishing enemies + Provides good utility for the mid-game, as she can apply sleep effects to targets that kill her – Lacks outstanding utilities like most high-level characters in the game |
| Daichi | SR | + Daichi is an unpredictable element, as he deals the most damage to the unit with the highest TU score, making him effective in destroying high value targets + Can stun enemies, allowing them to deal damage and create short bursts of attacks – Lacks passive skills and utilities needed for late-game progression |
| Anna (Acid Agent) | SR | + One of the best characters to progress in mid-game, as she can deal more damage to poisoned enemies + Anna can deal damage to those who kill her, making her extremely suitable for aggressive playstyles – Not as strong as a higher level counterpart |
| Shoko (Hungering Gaze) | SR | + Shoko deals especially high damage by poisoning enemies, very useful for the mid-game. + Damage is also increased when attacking poisoned enemies. – Reduced effectiveness when entering the late game and is unstable compared to stronger equipment. |
| Nayu | SR | + Can stun a random enemy when entering the battlefield as reinforcements + Nayu’s ability to stun into battle after awakening makes her extremely strong in the late game, as she provides solid support – Lacks the damage needed to clear jungle monsters in the late game, making her easy to replace |
| Zen | SR | + Zen shines as the last remaining member of the team, as it greatly increases his overall damage. – Consumes MP to deal additional damage, turning him into a powerful single target burst damage dealer. – Lack of passive skills, this is quite disadvantageous if you want to overcome floors in the game. |
| Meisa | SR | + Can lull enemies to sleep, making them vulnerable to high explosive damage combos + Meisa’s Sleep Entry passive becomes much stronger when activated multiple times – Difficulty in combat due to lack of damage, which is necessary to progress in the late game |
| Reika | SR | + Reika is very good at dueling, she can survive with 1 HP even after suffering critical damage thanks to her passive + A great alternative character if you haven’t unlocked Jin yet – Her damage is only amplified when she kills two or more enemies, which is most likely to happen in the late game |
| Jin | SR | + Jin is very good at overcoming limits, as he can survive even after receiving critical damage, when his HP is very low. + Works very well in long battles, as he can deal more damage after surviving for a certain amount of time. – Only useful in the early game, as his passive skills work inconsistently when playing on higher floors. |
B-level Paranoize character
| Figure | Rarity | Pros & Cons |
| Ryu (Kendo Wild Fang) | SR | + Deals extremely high explosive damage by consuming MP, making him very strong in the early game + Quite easy to find, suitable for all squads to progress in the early stages of the game – Ryu does not show stable performance like stronger champions |
| Minami | SR | + Minami can withstand critical damage, which makes her extremely useful when progressing through the mid-game + Deals quite good damage, capable of destroying enemies on the first floors – Performance is unstable, because damage is only amplified after killing an enemy |
| Yui (Unwavering Light) | SR | + Excellent in the mid-game thanks to its ability to deal powerful burst damage after getting two kills + Yui has great survivability, as she can withstand critical damage, making this character strong in long fights – The ability to increase damage requires you to kill the opponent, which makes her unstable at times. |
| Sir Loin | SR | + Sir Loin is a pretty good support character, able to heal teammates when HP is low, based on 50% of his maximum HP. – Great support for every squad, especially in the mid-game. – Only good in the support role, due to lack of useful damage in the late game. |
| Knox | SR | + Can give turns to teammates with the highest amount of Time Units, creating a short damage duration + Works extremely effectively when combined with a unit that deals explosive damage – Lack of necessary utilities for mid and late game |
| Bunnlegum | SR | + Coordinates well with strong attack squads, because Bunnlegum can be sacrificed to poison two random enemies in front + Deals damage over time by inflicting poison, increasing the total damage dealt – Needs teammates to be effective, otherwise it will become ineffective in combat |
| Bearberry | SR | + A fairly good defensive unit, able to withstand high damage and survive critical attacks + Bearberry can operate effectively in long battles thanks to its impressive recovery ability with HP boosts – Lacks damage, therefore only suitable for frontline roles |
C-rank Paranoize character
| Figure | Rarity | Pros & Cons |
| Kenshin | R | + Kenshin deals quite good damage to overcome the early levels of the game – Damage gradually decreases as you start to advance to higher floors – There are champions that deal better damage in the game |
| Seiji | R | + Coordinates well with most squads in the early stages of the game, thanks to the ability to deal quite good damage – Seiji lacks consistent damage, which is necessary to progress – Lack of passive and active skills necessary for long-term effectiveness |
| Mizuno | R | + Has the ability to increase damage from the beginning of each battle, allowing him to deal greater damage to all enemies – Damage gradually decreases as you start entering higher floors – Unstable damage ability makes Mizuno easily replaced |
| Aya | R | + Aya is very good for the early game thanks to her ability to deal damage to two targets – Lack of stable damage to maintain long-term effectiveness – Lacks passive and active skills, making her easily replaceable |
| Saki | R | + Deals quite good damage to clear early game floors – There are no outstanding passive skills or active skills to clear the mid and late game floors – Saki is easily surpassed by higher level options |
| Fireball | R | + Can stun enemies, helping to buy time to deal a significant amount of damage – No outstanding ability to maintain long-term effectiveness – Virtually useless, as there are no suitable units to use when stunned |
| Catnado | R | + Can poison enemies and deal damage over time – Very low damage so not very effective outside the early game – There are better units than Catnado |
Updated: April 9, 2026




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