Capes – Game Review
Capes – Who doesn’t love being a hero, let alone being able to… coordinate and control your own cast of heroes!
Speaking of them, maybe you will be familiar with the “classics” from DC like Batman and Superman with their large capes, protecting their bodies and showing off their greatness as they glide through the wind. Or if you side with Edna Mode in the series The Incrediblesthere will be no hero who needs to… wear a cape, because fighting is… tiring and dangerous enough like the heroes from Capes must confront.
The game is the answer to the vision of the above heroes, after 2 years of development from the team in the land of kangaroos, Spitfire Interactive – with “veteran” writer in the strategy genre, Morgan Jaffit, who has a solid hand in writing and creating “suitable” characters to coordinate missions like the game series Freedom Force, Satellite Reign or the game “long live the dice” Hand Of Fate 2.
Instead of the dark, dirty cyberpunk world or medieval adventure setting, you now have to venture into King City full of assassins from The Company. To fight this formidable force, an underground squad was formed by former hero Doctrine, with the goal of rescuing the hunted heroes, defeating The Company and returning peace to the city. .
So what will be the fate of the squad? Let’s follow their footsteps and find out with Vietgame.asia!
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Vivid storyline!
You have probably experienced the superhero genre “five times, seven times” in thousands of contexts: chivalry and adventure like Marvel, dark and political like Marvel. The Boys and Invincible…
Capes lies on the border between these two contexts – although it leans towards more humor to reduce the later heaviness of the plot, it is still enough to show the wit in the storytelling style and create a super plot. heroes – “Gen Z” girls with unique designs and personalities like Ignis who is always busy “livestreaming” while on duty, or Rebound who always finds ways to tease his teammate Facet.

In a chaotic world ruled by The Company, all residents in King City fall into their sights – especially those with superpowers – they will eliminate or capture them. And those who stop will be mercilessly murdered. But that doesn’t mean the characters’ playfulness is affected – nor is their common goal in fighting this dark corporation.
Subtle in the design of the “reclusive” superheroes under the control of The Company is inspiration taken from a cast of Marvel characters such as Human Torch, Quicksilver and even… Professor X, as well as a cast of “super” enemies. as diverse as Crashdamage is the reincarnation of Rhino, or Primax is a version of… the villain Tony Stark!

Every character is fine Capes spends quite a lot of “acting space” to depict in relatively detail their unique personalities and abilities – a very important point in coordinating them to overcome each main and secondary mission in the game, when you only have 8 members to experience and about 3-4 members for each mission.

The limitation in the number of characters, fortunately, is compensated for by the close relationship between them: every moment the characters exchange or talk to each other makes the writer laugh, especially right in the name. of the game – Capesis known as a hero with a cape, but no one in the group… wears it!
Every character is fine Capes Spend a lot of space to portray in detail their unique personalities and abilities – a very important point in coordinating them to overcome each main and secondary mission in the game.

Challenging “brainstorming” gameplay!
Like all turn-based tactics games, each mission is a chessboard with 3-4 characters – or even just 1 person in stealth missions, requiring players to calculate. Carefully calculate the number of movement and attack points, understand each type of enemy and move in the game to handle them one by one, rescue “reluctant” residents trapped in the crossfire, and at the same time avoid… attacks mutual merit.
As mentioned above, Capes offers 8 characters divided into three different routes: Attack, Defense and Special Support. Each character itself has unique skills from normal attacks, teleportation to Ultimate – which only activate when performing certain actions corresponding to each person. For example, Facet will unleash a move with tens of thousands of crystal fragments in each area that can be touched, or Weathervane with the ability to launch storms that “sweep” enemies in front of him.

From the environment to the location each character is in Capes both encourage players to pay attention to increase their chances of winning the game, instead of just moving and attacking each set turn: for example, controlling Ignis into the flames will cause her to absorb them for her Ultimate move. and… put out the fire, Mercurial can run and knock the opponent down a cliff or onto… the rooftop; Or just within 3 boxes of the area next to teammates, players can activate moves in combination with them to diversify their attack methods, for example Weathervane and Mercurial will “attack” the opponent and make enemies next to them. “dizzy” before disarming them for 2 turns.
Not only that, the main and side missions in each level require you to learn and combine different types of characters accordingly, in order to earn experience points to unlock more skills and gain upgrade points. highest level – which is the main skill unlocking unit of the game. Thanks to that, each upgrade will open up more ways to attack and coordinate “coordinatedly” with specific teammates, helping to increase replay value quite significantly.

The level design, enemies and accompanying missions are also quite diverse, when players sometimes have to protect residents or destroy certain buildings, approach enemies stealthily or have to understand how to defend themselves. to choose the appropriate attack method – by hovering over them to read information such as turns, life points and secondary skills.
From the environment to the location each character is in Capes All encourage players to pay attention to improve their chances of winning the game, instead of just moving and attacking each set turn.

But what if you accidentally “misstep” or accidentally choose a character that is not suitable for the terrain and enemies? Don’t worry, because the game saving system and character selection are both very comfortable, allowing you to play again and experience the abilities of other characters to gain more experience points and complete additional side quests. Kill enemies more easily.
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These… “kryptonite” pills are hard to avoid!
Although it brings diversity in the cast of characters, their skills and coordination, and how to complete each level in the game Capes is somewhat linear, although the game initially feels quite “open” in choosing moves and characters.
It’s hard to say this is a negative point when this is just an independent game with a small development team, but if you come to Capes and hope to experience tactics and moves in your own way – while still achieving the highest upgrade or experience points, this will not necessarily be the game for you.
To be more precise, each level in the game is like a chess board, with only… the best way to solve the puzzle to achieve maximum points – if the player has the right type of character with the right initial skills. You also have countless ways to solve side puzzles, but the results will be… insignificant.

Although this contributes to motivating players to “unlock” more skills and characters to return to the level next time, this experience accidentally makes the initial gameplay quite… difficult and time-consuming, especially when You have to get used to new characters that have limited skills, but have many “OP” moves only when you get close to the end of the game.
In return, the saving point for “plowing” the game like that is that your cast of characters will “sweep” the entire previous level “as easily as a joke”!
Capes also tried to create a highlight in choosing Cel-shaded graphics to create the feeling like you are “playing” a storybook, but the presentation of the game is quite messy when the cutscenes are sometimes between two characters. 3D characters talk to each other, sometimes it’s just… 2D images of the characters themselves communicating!
At least this is a relatively technically stable game for the minimum 20-30 hours of experience you will get – not bad at all for a debut game from the company!
How to complete each level in Capes somewhat linear, although the game initially feels quite “open” in choosing moves and characters.




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