All GrabPack in the Poppy Playtime series

All GrabPack in the Poppy Playtime series

All GrabPack in the Poppy Playtime series

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One of the most recognizable parts of the best series of Poppy Playtime games is the funny cartoon hands shaking in the corner of the screen. This is an important part of creating a unique presence of anonymous protagonist, because it is all the player has to do to identify them. This is a neat solution to maintain the mysterious anonymous of the character while allowing players to complete puzzles from the first perspective.

But what are these hands? GrabPack, developed by Elliot Ludwig, is a strange device at Playtime Co factory .. These hands are many types of accessories that can be used in combination with GrabPack to manipulate items, activate switches, … In this article, let’s find out the list All GrabPacks appear throughout the series of Poppy Playtime gamesas well as discover their different levels of use, depending on the situation.

Grabpacks in the Poppy Playtime series

Blue Hand

  • Unique function: unlock the Blue Hand scanner door
  • Other functions include manipulating objects and conductivity
  • Introduced in Chapter 1
  • Used with GrabPack 1.0 and 2.0

Blue Hand is the first hand that players encounter and introduced with GrabPack 1.0. Players are informed of its functions in one of many VHS bands hidden around the factory in the Poppy Playtime series. This is the first time the player has experienced the Poppy Playtime puzzle mechanism and takes some time to get acquainted.

It is introduced at the time that all unexplained areas of the factory can only access by activating one or more scanners. Blue Hand is the only left -hand accessory so far and it will follow the player throughout the journey through the factory.

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Red Hand

  • Unique function: integrated flashlight
  • Other functions include manipulating objects, operating Red Hand scanners and conducting electricity
  • Introduced in Chapter 1
  • Used with GrabPack 1.0 and 2.0

The player found Red Hand for the first time on the conveyor belt in the warehouse in Chapter 1, and then in the prison on the body of a dead guards in Chapter 4. Red Hand was a completely changing game factor in Chapter 1, reducing player’s disappointment when only one hand can be used.

Red Hand has an integrated flashlight, but the game will take control of it from the player periodically. The flashlight can still be used when Red Hand is not equipped. Without Red Hand, players cannot open some doors to use both Red Hand and Blue Hand. The addition of Red Rand also allows players to complete electric puzzles. Red Hand and Blue Hand have electrical properties and creating connections between points becoming the main mechanism of the series.

Green Hand

  • Unique function: electricity storage and transportation
  • Introduced in Chapter 2
  • Used with GrabPack 1.0 and 2.0

Players find Green Hand in Molding Room in Chapter 2 and this is the first alternative accessory to be unlocked in Poppy Playtime. Like all special accessories, it is equipped in the right hand. Very few doors can be opened with Green Hand and it is mainly used to solve electric puzzles.

Green Hand allows players to transmit electricity between two points that cannot be connected to Red Hand and Blue Hand. Electricity can only be stored for a short time, adding time pressure to the original electric puzzles.

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