All Classes in Roblox Animal Hospital
In the game Animal Hospital ROBLOX, choosing the right Class is an important factor because each Class (character class) brings its own bonus stats and perks, helping to improve Sanity, increase support, expand utilities and many other incentives.
This article provides information about all the Classes in Animal Hospital and how to unlock them.
Complete list of character classes in Animal Hospital
Currently, Animal Hospital has 10 Classes. Some Classes make it easier for players to detect Anomalies, while others focus on increasing Sanity or supporting other roles in the hospital.
Classes are divided into 3 main groups:
- Sanity (Spirit)
- Utilities
- Starter Money/Starter Items (Starting money or items)
To buy a Class, go into the yellow circle that says “Classes” in the main lobby. This area is located right in front of the ambulance, to the left of the spawn point. To unlock the class requires Animal Coins or Robux.
How to equip Class
- After purchasing a Class, press the Classes button in the left menu to open the list.
- You can select and equip the Class you want to use right in this menu.
- Once equipped, the Class name will display above the character icon in the Lobby.
- Also, remember that every Class can be upgraded. When reaching maximum level, Class’s bonus effects will also become stronger.
List of all Classes and Perks
| Class | Perks |
|---|---|
| Intern | Lv.1: Start with +10 Sanity. Lv.2: Start with +15 Sanity. Lv.3: Start with +20 Sanity. |
| Nurse | Lv.1: +1 maximum storage slot. Lv.2: +2 maximum storage slots. Lv.3: +3 maximum storage slots. |
| Secretary | Lv.1: Restores 1 Sanity each time a patient is admitted. Lv.2: Recover Sanity when receiving a patient and gain an initial +5 Sanity. Lv.3: Recover Sanity when receiving a patient and gain +10 initial Sanity. |
| Paramedic | Lv.1: Start with Large Speed Cola (6 uses). Lv.2: Large Speed Cola (9 uses). Lv.3: Large Speed Cola (9 uses), restores 1 use after each round. |
| Psychologist | Lv.1: All Sanity effects (positive and negative) are doubled. Lv.2: Sanity effect doubled, has 7.5% chance to ignore loss of Sanity. Lv.3: Sanity effect doubled, has 15% chance to ignore loss of Sanity. |
| Doctor | Lv.1: Restores 1 Sanity each time you treat a patient. Lv.2: Restore Sanity when healing and gain +15 initial Sanity. Lv.3: Recover Sanity when healing and gain +20 initial Sanity. |
| Security | Lv.1: Start with X-Taser (5 uses). Lv.2: X-Taser (6 uses). Lv.3: X-Taser (6 uses), recharges for 1 use each round. |
| Head Nurse | Lv.1: +3 maximum storage slots. Lv.2: +3 maximum inventory slots and +10 initial Sanity. Lv.3: +3 max inventory slots and start each round with upgrades Special Technique. |
| Surgeon | Lv.1: Restores Sanity and gains a short burst of speed after healing the patient. Lv.2: Restores Sanity and Speed for a longer duration (8 seconds). Lv.3: Heals 2x Sanity, accelerates longer after healing, and gains +10 initial Sanity. |
| Secret Agent | Lv.1: Start with guns (20 uses). Lv.2: Start with guns (30 uses), initial +10 Sanity. Lv.3: The gun has 30 uses, restores 1 use each round, and initial +20 Sanity. |




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