MiSide: Instructions for playing chapter 7 – The Loop

MiSide: Instructions for playing chapter 7 – The Loop

MiSide: Instructions for playing chapter 7 – The Loop

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What twists are waiting for you in MiSide after chapter 6 – Cappie? Continue this terrifying adventure in this passthrough guide chapter 7 – The Loop hey!

Miside: Instructions for playing chapter 7 – The Loop

In this area, players will continuously pass through the same hallway. Many things will change during this process. You can keep track of the loop you’re in by looking at the alarm clock to the right of the entrance.

Keep track of the number of loops via the clock next to the vase

Continue through the loop by going down the hallway and through the door. This process will gradually become scarier and eventually you will find a flashlight.

LIVE loop 11the window will break and you won’t be able to continue through until you look down and pick it up baseball bat on the floor.

Pick up the baseball bat from the floor
Pick up the baseball bat from the floor

Then continue until you arrive loop 13we will see the bug creature in the Cappie chapter again. Approach it on the lines, press the keys E to hit it with a baseball bat and repeat this action several times. You can then continue through the hallway toward the door.

Hit the bug creature with a baseball bat
Hit the bug creature with a baseball bat

On arrival loop 14turn left and Get the Cartridge on the table next to the flower pot.

Take the Cartridge on the table next to the flower pot
Take the Cartridge on the table next to the flower pot

During this same loop, at the end of the hallway, the player will see a clock next to the TV screen. We need to set this clock on time to continue. If you don’t know how to set it, look at any clocks hanging around the room or clocks in the corner of the room.

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The exact time is 12:55:35. Adjust the hour hand to the number 12the minute hand points to the number 11 and the second hand points to the number 7. Then press E key to put the clock down.

Set the clock to exactly 12 hours 55 minutes 35 seconds
Set the clock to exactly 12 hours 55 minutes 35 seconds

LIVE loop 15you will see another version of Mita – Little Mita. Press E to release then continue down the hallway – it looks a bit messy. Hold Shift key to run through and reach the end of the hallway. There, help Little Mita stand up by pressing E key. Then continue moving forward and go through the door to the next loop.

Help Little Mita stand up by pressing the E key
Help Little Mita stand up by pressing the E key

Little Mita will sit on the stool next to the wardrobe. This time we can talk to her. If you ask her how to leave, she will give us a hint: “The doors won’t help”.

Before trying to escape, turn around and look in the wardrobe next to Little Mita again – you’ll see Profile Cartridge her.

Get Little Mita's Cartridge
Get Little Mita’s Cartridge

If the loop continues, hold Shift to sprint and more errors will start appearing. Mita will give you a hint on how to escape by going near the window and repeating the hint “doors won’t help”.

Break the window and jump out
Break the window and jump out

Go to windowpress E key to break it and then jump out.

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