MiSide: Instructions for playing chapter 7 – The Loop
What twists are waiting for you in MiSide after chapter 6 – Cappie? Continue this terrifying adventure in this passthrough guide chapter 7 – The Loop hey!
Miside: Instructions for playing chapter 7 – The Loop
In this area, players will continuously pass through the same hallway. Many things will change during this process. You can keep track of the loop you’re in by looking at the alarm clock to the right of the entrance.
Continue through the loop by going down the hallway and through the door. This process will gradually become scarier and eventually you will find a flashlight.
LIVE loop 11the window will break and you won’t be able to continue through until you look down and pick it up baseball bat on the floor.
Then continue until you arrive loop 13we will see the bug creature in the Cappie chapter again. Approach it on the lines, press the keys E to hit it with a baseball bat and repeat this action several times. You can then continue through the hallway toward the door.
On arrival loop 14turn left and Get the Cartridge on the table next to the flower pot.
During this same loop, at the end of the hallway, the player will see a clock next to the TV screen. We need to set this clock on time to continue. If you don’t know how to set it, look at any clocks hanging around the room or clocks in the corner of the room.
The exact time is 12:55:35. Adjust the hour hand to the number 12the minute hand points to the number 11 and the second hand points to the number 7. Then press E key to put the clock down.
LIVE loop 15you will see another version of Mita – Little Mita. Press E to release then continue down the hallway – it looks a bit messy. Hold Shift key to run through and reach the end of the hallway. There, help Little Mita stand up by pressing E key. Then continue moving forward and go through the door to the next loop.
Little Mita will sit on the stool next to the wardrobe. This time we can talk to her. If you ask her how to leave, she will give us a hint: “The doors won’t help”.
Before trying to escape, turn around and look in the wardrobe next to Little Mita again – you’ll see Profile Cartridge her.
If the loop continues, hold Shift to sprint and more errors will start appearing. Mita will give you a hint on how to escape by going near the window and repeating the hint “doors won’t help”.
Go to windowpress E key to break it and then jump out.




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