MiSide: Instructions for playing chapter 3 – Things Get Weird

MiSide: Instructions for playing chapter 3 – Things Get Weird

MiSide: Instructions for playing chapter 3 – Things Get Weird

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Things Get Weird is the third chapter in the horror adventure game MiSide. Let’s continue reading the article to find out Step-by-step instructions for playing MiSide chapter 3 – Things Get Weird and discover strange things surrounding his virtual girlfriend Mita.

Instructions for completing MiSide chapter 3

After taking the medicine, everything seemed to return to “normal”. Head out of the bathroom and into the kitchen to find Mita. After the conversation, the player can return to the living room, pausing only briefly to enter a loading screen.

Now, Mita wants to play some games with Player. Before playing cards, make sure to play the game on the console first by interacting with the blue controller on the coffee table.

There are 2 different mini games to play on the console, Dairy Scandal and Penguin Piles. While it’s not necessary to play them in the storyline, people can get some achievements while playing.

Dairy Scandal’s goal is to defeat Mita by taking down all four of her lives. Press E to attack until her health bar is depleted. Use W/S to jump and crouch and A/D to move left and right. The best way to beat her in this game is to stay in the middle of the screen, hold S to crouch and keep pressing E.

Penguin Piles is a bit more subdued. All you need to do is use it WASD to move around and collect all the snowballs before Mita does. If there are the most snowballs at the end of the game, the player wins.

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When you’re done playing both games on the console, go to the bedroom (now the door next to the kitchen door) and then interact with the cards on the table there.

To play the card game, gamers need to choose the cards with the highest skills to defeat Mita’s cards. The skill to choose for the round is determined by the coin in the center of the table (also displayed in the upper left corner of the screen).

In the middle of the card game, the player will stop because of the banging sound coming from the closet. When you get there, press E and then keep pressing Q to open the door. Mita will prevent the player from doing so until the end. Then, the player will choose 1 of 2 options: Refuse (refuse) or Stay (stay).

Note: This is one of the first alternate endings that gamers can receive. However, certain conditions must be met before Stay can be selected, so gamers will not be able to do so on their first playthrough.

Refusing will anger Mita and she will snap her fingers and turn off the light, giving the player the achievement.

After the light goes out, open the closet door and try opening the inside door. Everyone will see that it is locked. Instead, exit the bedroom toward the bathroom and turn off the radio on the closet next to the bathroom door by pressing E.

Now, turn around and go into the kitchen, following the strange rattling sound. The player can get the flashlight from the sink by pressing E.

When returning to the living room and finding the bathroom door open, the player will be there. People won’t be able to get anywhere near the front door or will be blocked by chairs. Walk around the left side of the couch toward the bathroom and the door will slam shut. After slamming it shut, go inside.

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Try to leave the bathroom but this won’t be possible until after the creepy encounters with Mita. When they are finished, step outside and you will see the kitchen door open now. Go into the kitchen to investigate but Mita will disappear.

Go out to the living room. The player will now see words appear on the wall telling you to find her. Turn around and return to the kitchen at this point, players will see Mita sitting behind the kitchen counter. She will turn her head further away. Look towards the door and the player will be startled for a moment.

Then, go outside to the living room and everyone will see half of Mita near the bathroom door. Follow her footsteps to the bedroom then take the key from the nightstand on the left. The player can use this key to unlock the basement door and continue to advance to the next chapter.

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