Luna Abyss – Game Review
Luna Abyss – In recent years, the first-person shooter genre has gradually expanded in many different development directions, from experiences that focus on action pace and environmental exploration, to games that try to combine many genres to create their own mark, for the most recent example, we have MOUSE: PI For Hire with a unique “rubber hose” graphic style, helping to create extremely eye-catching action scenes!
Luna Abyss Developed by Kwalee is also a name mentioned by many players recently with its first-person shooting gameplay, combined with platforming in the “bullet-hell” style, where the game will constantly challenge the player’s ability to move, observe and handle the rhythm of combat with a series of seemingly unavoidable bullets from the enemy.
However, the question is whether Luna Abyss Do you make good use of these elements to create a unique experience?
Let’s explore with Vietgame.asia through the following article!
YOU WILL LIKE
BEAUTIFUL AND HANDY!
In Luna Abyssyou will play as Fawkes, a prisoner held on Luna, a giant structure located on the surface of an artificial moon. Here, to reduce his sentence, Fawke will have to enter the Abyss, the abyss below Luna, a desolate, dangerous superstructure that players must explore to recover the lost technology here.
A preliminary look at the gameplay, the game has a fairly linear experience model, meaning throughout the experience, the game will lead you from mission A to B, you can also actively explore mysteries and collect additional upgrades hidden throughout the map, however the game will not place much emphasis on “plowing”.

One of the highlights of Luna Abyss is the extremely simple gameplay of the game. Instead of focusing on a massive arsenal of weapons, complex skill branches or cumbersome stats. The game only focuses on the loop of moving, dodging bullets, and using guns to destroy enemies.
Thanks to that, players will not take too much time to adapt to the game’s gameplay, but can immediately focus on the most important part of observing bullets, avoiding and handling enemies within range.
In addition, the game also has an auto-lock mechanism so you will not have much difficulty shooting down enemies.

In general, battles in the game often take place at a fairly high pace, forcing players to constantly change positions to dodge bullets and deal with enemies before they “overload” the player with huge barrages of bullets from many directions.
Through that Luna Abyss brings a shooting experience in the “rain of bullets” style that is extremely precise and neat, but is no less capable of life-and-death battles and eye-catching bullet dodging moves that you can perform in the game.

Another bright spot of Luna Abyss is the way the game mixes scene elements and giant, extremely beautiful architecture in the game.
The areas in the game are all designed on a large, majestic scale, creating a feeling of being overwhelmed every time the player enters a new area, from dark corridors, or strange structures and machines in the middle of the sky, all exude a feeling of mystery, extremely massive and pleasing to the eye when looking at.

Not to mention, moving across terrain surfaces, overcoming obstacles to go deeper into these giant structures makes exploring in Luna Abyss feels more seamless, instead of just a series of arenas one after another.
Moving across terrain surfaces, overcoming obstacles to go deeper into these giant structures makes exploring in Luna Abyss feels more seamless, instead of just a series of arenas one after another
YOU WILL HATE

Bland Storyline, “Disagreeable” Dialogue
If we only look at the gameplay aspect of Luna Abyss This is actually a pretty standard game, coming with a fantasy world attractive enough to keep players exploring.
However, the way the game leads the story line in the game does not leave many good impressions on the writer throughout the experience, the main problem of the game. Luna Abyss This is that instead of “telling the story” through context and images throughout the exploration process, the game puts most of this information in “dialogues”, or dozens of pieces of information scattered across the map.
This unintentionally slows down the pace of the game, as you have to constantly run everywhere to collect pieces of information and read them, or constantly communicate with characters on the map to understand what is going on.
Not to mention, the way the game conveys information is also quite vague. The somewhat rambling conversations do not help the player understand too much about the world or the characters, but on the contrary, they make the narrative heavy, easily create a feeling of fatigue and make the writer just press the “skip” button to get it over with.

In addition, the dialogue and voice acting of Luna Abyss Many times it doesn’t really match the dark, quiet atmosphere that the game is trying to build. Many lines have a humorous tone or are too casual, making them “out of tune” compared to the heavy context and feeling of isolation throughout the journey.
Some LGBT-related topics are also included in the dialogue in a rather trivial and unnatural way, instead of contributing to character development. Thereby creating the feeling that the lines of dialogue were forcefully inserted, making the already lacking emphasis on the dialogue even more “out of place”.
Some LGBT-related topics are also included in the dialogue in a rather trivial and unnatural way, instead of contributing to character development. Thereby creating the feeling that the lines of dialogue are forcefully inserted, making the already lacking emphasis on the dialogue even more “out of place”.




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