Lien Quan Mobile: Details of the latest update
The Rift in Time and Space update
Lien Quan Mobile is one of the most popular MOBA games today, therefore, each released update will receive special attention from the gaming community. New update of Lien Quan Mobile – Space-time rift will bring many exciting new features along with champion changes or gameplay customizations. Let’s continue reading the article to learn about the updated content and changes in the latest version of Lien Quan Mobile – Cracks in Time and Space.
Lien Quan Mobile – Details of the Crack in Time and Space update
Battlefield update:
The three classic Boss Monsters return:
- Three classic Boss Monsters in Lien Quan Mobile history will return to the battlefield. When the match enters the 15th minute, the system will randomly select one of three Bosses including Tyrant Caesar, Tyrant Dragon Kraydus and King Kong to refresh at the Dragon/Caesar cave. Boss respawn time adjusted from 210 seconds to 180 seconds. Defeating the Boss will give the entire team one of three different types of strengthening buffs: Defeating the Dragon Tyrant Kraydus will drop the Dark Power buff, helping to receive a one-time immunity effect and greatly increasing the ability to survive. Defeating King Kong can continuously attack, causing the ground to shake, causing damage and receiving recovery, the defeated person will receive the active activation skill Summon King Kong, defeating the Tyrant Caesar will provide a large amount of shield and greatly increase the killing damage.
Update the decisive battle mechanism:
- Along with the return of the three Boss Monsters, they will receive additional “Time Rift Power” as the battle progresses, thereby evolving their abilities. The team that defeats the Boss will receive powerful buffs, thereby being able to better control the battlefield and open up the “decisive battle” moment of the match. The specific mechanism is as follows:
- When the match enters the 20th minute, the Boss will be enhanced by the Space-Time Rift and patrol the river, becoming a central resource for both sides to compete for at the end of the match. The team that defeats the Boss will receive the power of Ultimate Darkness, an awakening buff significantly stronger than the normal state, and at the same time summon 3 waves of pioneer Caesars to help end the match.
Link of Song Long – Rage of Magic:
- Twin Dragon Link Update: On the basis of retaining the “damage reduction after defeating Dragon/Caesar” effect, these 2 bosses will have a new internal attack “Magic Rage” added. Dragon/Caesar will launch a bomb attack on the enemy. At the same time, there is an additional reaction to the original contract – when a champion carrying the Contract of Dark Light attacks the Twin Dragons, the Dragon and Caesar will lock the target, and then they will unleash an enhanced version of the move “Magical Rage” that causes more damage.
- This experimental adjustment also aims to turn the “dominant side forcing the opening of Dragon/Caesar” from a low-risk decision into a high-risk game, thereby increasing the ability of the weaker side to turn the odds at the end of the game and improving the tactics in the fight between the two sides.
New General Evita – Dark Creature:
Plays the role of a Mage/Assassin in the mid lane, possessing a single-target burst damage gameplay and extremely high mobility thanks to the space impact mechanism.
- Passive (Special mechanism): Every time she accumulates enough stacks from on-target skills, Evita creates a short-lived “Dark Rift”. When moving through the rift, she gains increased movement speed and her next attack is empowered to deal explosive magic damage.
- Trick 1: Fires a blast of dark energy in the target direction, slowing and dealing sustained damage. This is the main poking and clearing skill.
- Trick 2: Glide a short distance and leave a marker. In a short time, Evita can reactivate to return to its original location or teleport to the nearest rift.
- Ultimate move (Ultimate): Opens a dark space that reduces the visibility of enemies inside, while continuously discharging magic damage and disrupting the opponent’s movement skills.
Super Boss Battle:
- Completely new PVE gameplay, challenge new battlefield Bosses and mysterious final Bosses with your teammates.
- Before each Boss battle begins, you can select a Blessing Badge to gain additional combat power. Once combat begins, downed players cannot be revived; All defeated players will be counted as failed challenges. Let’s assign cooperation with teammates to overcome the level!
- There are a total of 5 Boss levels, overcoming all of them can reward new heroes. Let’s try out different champions and Badge combinations with your teammates, conquering the server-wide rankings record. Up on the leaderboard can receive limited title rewards!
General adjustments:
Preyta – Knight of Calamity:
- Plague Energy accumulation mechanism with thresholds of 25, 75 and 145 energy to fully exploit the enhancement effect of three skills.
- However, many players find that Preyta’s new skill set is somewhat similar to Khuong Tu Nha (a champion in another game). However, this remake is considered a great opportunity for Preyta to return to the meta.
Yorn:
- Move 1: New effect: Makes the target appear.
- Skill 2: New effect: Illuminates vision on the flight path. When hit, makes the target appear and also reveals yourself.
- Passive: Damage to champions: 2% of target’s maximum health -> 28 – 56 (+1.5% of target’s maximum health)
Celica:
- Move 1: New effect: During the move’s activation, the move’s internal physical attack is doubled. Acceleration time: 2s -> 3s
- Skill 3 – Cooldown: Cooldown: 22s (-3s/move level) -> 20s (-2s/move level)
Eland’orr:
Intrinsic:
- New effect: After casting or retrieving spirit lights, bonus damage from basic attacks can critically strike.
- Additional damage: 0.45 physical attack -> 16 – 30 (+0.35 physical attack)
Natalia:
- Move 2 – Base damage: 130 (+15/move level) (+0.15 magic attack) Magic damage -> 100 (+20/move level) (+0.15 magic damage) Magic damage
- Move 3 – Base damage: 120 (+30/move level) (+0.15 magic attack) Magic damage -> 100 (+50/move level) (+0.15 magic damage) Magic damage
Laurel:
- Passive: Healing effect: 120 (+10/champion level) (+1% bonus health) -> 140 (+10/champion level) (+1% bonus health)
Aleister:
- Passive – True damage: 55 (+8*champion level) (+0.3 magic attack) Magic ST -> 84 (+6*champion level) (+0.3 magic attack) Magic ST
- Move 2 – Base damage: 125 (+15/move level) (+0.3 magic attack) Magic ST -> 115 (+23/move level) (+0.3 magic attack) Magic ST
Toro:
- Move 2 – Basic damage: Basic damage: 200 (+40/move level) (+4% maximum health) physical damage -> 180 (+36/move level) (+3.5% maximum health) physical damage
Baldum:
Trick 2:
- New effect: When opening the move, receive 2 levels of damage reduction effects.
- Damage reduction effect: 6% (+0.5%/skill level), maximum 4 stacks -> 4% (+0.8%/move level), maximum 5 stacks.
Krizzix:
- Passive – Additional damage: 160 (+12*champion level) (+0.45 magic attack) Magic ST -> 235 (+17*champion level) (+0.55 magic attack) Magic ST
Ryoma:
- Skill 1 – Cooldown: 8s -> 10s (-0.4s/move level)
- Skill 3: Cooldown: 12s – 10s -> 12.5s – 10s
Base damage: 130 (+50/move level) (+0.7 physical damage) physical damage -> 110 (+55/move level) (+0.7 physical damage) physical damage
Ata:
- Passive: Additional damage: 10 (+1% maximum health) -> 28 – 56 (+1% maximum health)
- Skill 1: Cooldown: 8s (-0.3s/move level) -> 7.5s (-0.3s/move level)
- Move 2: Impact damage: 150 (+15/attack level) (+6% maximum health) Physical Damage -> 150 (+30/attack level) (+6% maximum health) Physical Damage
New Season Start:
- Reset Ranking & Season Gifts: Players receive exclusive rank reward costumes with the theme of Time Rift along with avatar frames and rank badges corresponding to the previous season’s rank.
- Optimize Tinh Anh & Bao Thach Rank System: Increase protection points for matches with AFK or game-breaking teammates; Adjusted the amount of bonus points for the losing team’s MVP position.
- Map Balance & Match Pace:
- Increased value Big target: Evil God Caesar and Dragon of Light have increased damage but provide stronger buffs in the post-15 minute phase, forcing teams to fight for more aggressive control.
- Tower & Eye of the Phoenix: Adjust the scanning range of the Eye of the Phoenix in the jungle area to help the leading team more easily control the vision of the home field.
New equipment and badges:
- The equipment system includes Vo Shadow Arrow and Holy Light Shield. Armor of Agony has been reworked, expected to change the way tank champions deal with squads that deal constant physical damage.
- Two new badges, Hunt and Rescue, have also been added. They expand the options for building badges according to each champion’s playing style and role. However, players should wait for the full parameters after the server update before determining the optimal equipment set or rune table.
Updated: October 1, 2026




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