Instructions to play Poppy Playtime Chapter 4
With every DLC Poppy Playtime adds new content to explore and puzzle to solve, Safe Haven marks the fourth chapter of this repetition. With challenges everywhere, this is a detailed guide on Poppy Playtime – Chapter 4 to help players survive in the depths of Playtime Co. Factory.
Poppy Playtime Chapter 4 Safe Haven – All Code and Puzzles
Poppy Playtime Chapter 4 introduces us a new character, Doey the Doughman, an Animatronic that gamers will meet in DLC Safe Haven. Although players may think he is a friend, there is a lot to explore later.
The entrance to Prison
At the beginning of Chapter 4 of Poppy Playtime, the player will be Poppy led to the depth of Playtime Co. Factory. When you come there, there will be a small puzzle to solve to be able to continue. Here is how:
- Go forward, climb the stairs to the right, then stand on the blue boxes.
- Looking at the swing bar on the ceiling and the left click.
- Run water and jump to land down to another box.
- When you get there, look to the right and will see the battery in the far corner.
- Look at it, then left the left click twice to pick it up.
- Swing back and put the battery into the door to open the door.
Once the door is opened with blue gloves, people need to continue until touching the large yellow gate. The gate is tied together with a rope that you can burn with Flare gloves.
After passing through the dead toys, the player will find himself outside the giant prison gate. When approaching the gate, it will be locked and the goal is to find another entrance inside the prison. Here is how to find it:
- When standing in front of the gate, a toy creature will appear behind. Shoot it with flares gun, then move back.
- Looking to the left and people will see a pile of toys. Move to the corner and climb on the pile of toys. Players will see a broken door under the light leading to the prison.
- Follow the road until you accidentally meet the dance platform.
- Run water to the dance platform, then right -click with GrabPack to jump over the platforms. Do so twice, then carefully cross the narrow edge to enter the prison.
Once the pedestal, continue to follow the path until you find another side. Players will see another swing, use it to go inside the prison.
After coming inside, first need to find the key, start the train and the true journey of Chapter 4 begins. Here is the correct way:
- Pull the boxes on the other side of the room with blue boxes. Push them into the container to climb up and go to the hanging container.
- Inside the hanging container, people will find a key. This key opens the Locked Room near the entrance to the area.
- Open the room, then attach the blue grabpack to the power source.
- Pull the electric wire towards two external electric poles.
- When both electric poles are charged, attach the purple grabpack to the energy socket on the ship. As soon as doing so, the door of the large blue container will open.
In the blue container and the door will automatically close. After that, the player will be introduced to Doctor, who will constantly watch you throughout this chapter.
Escape from Prison and Red Gas trap
After waking up, gamers will find themselves in the prison. The goal will change to Escape from the Prison. But this is not so simple. The following are the exact steps to progress from here:
- Follow the road until the white area. Looking up will see a swing. Use green grabpack to hold it and left click to climb up.
- Once you get there, move forward until you see a broken vents.
- Use green grabpack to open a large blue door on the lower floor.
- Once open, come back and down the stairs to the cell. Open the door without locking and jump over the hole on the ground.
- Shoot creatures by flames, then proceed to the end of the corridor. Open the second door from the bottom up and remove the wooden boards with green grabpack.
- Bend down and move to another cell, then go to the next room. There, red grabpack will be found to open security.
After receiving, leave the room because many creatures will attack the player. Continue to close the prison to keep them. This process will last for about a minute, then they will leave. Gamers can even shoot flares to scare them for a moment.
Continue to follow the corridor, then go upstairs. After that, people will find themselves in the control room. Enter the code 3255. That code will open the emergency door at the end of the corridor. The following are the next things to do:
- Continue to follow the road until another control room. Unlock the first door with blue grabpack.
- Go to the unlocked area to find Access Card.
- Use a table card to open another door.
- When the next two doors open, people will find themselves in another corridor.
- Continue to follow the road until a block of stone is found.
People will have to stoop down to go through the rock. Remember, this is one of the most important play in the game. Players need to take all the next steps very quickly.




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