Instructions to complete Chapter 3 Poppy Playtime: Deep Sleep
Poppy Playtime is a multi -part horror game, developed and released by developer MOB Entertainment. Players will play a former employee of the Playtime Co. toy manufacturing company, visit the toy factory that is abandoned 10 years after the entire staff disappears.
With the latest Poppy Playtime Chapter 3: Deep Sleep, the game is filled with attractiveness with the latest characters and countless mysteries cannot explore. In this article, let’s explore the details of how to complete Poppy Playtime Chapter 3 Full Game Walkthrough To easily overcome the threat of the Cathap monster.
How to complete Poppy Playtime Chapter 3
The tunnels
When starting Chapter 3 of Poppy Playtime, climb up the rubble to the tunnel. Direct the gaze to locate the anchor point. Use your hand to pull yourself up and touch the podium. Then climb and skillfully jump from one cylinder to another to reach the open hole at the bottom.
Turning through the space, then passing through the red door. Skillfully jump on the cylindrical to go to the end of the room. Then, use the arm to move a pedestal, allowing crossing the other side.
Rush into the pipe and use the manner. Outside, collect the battery behind the door and the second battery in the nearby cabinet. Put the battery into the wall, then put your hand into the head to open the grille. Then, go up the stairs and charge the green hands with green power. Then, use the hand with electricity on the higher switch to open the door. Receive calls by picking up the phone on the wall.
Collect nearby battery and place it on the wall to access the new tunnel. Go to the security room near the entrance to the station to go through the corridor. Then go through the yellow door to face the puzzle. To solve this problem, start by aligning the column by placing your hands on one of its branches. Adjustment radius coincides with the switch; A small noise will indicate that the alignment is accurate. Once done, supply your hands with a nearby power source, then press the second hand to the hand icon to activate the power source for the station.
Go through the gates of the station to the railway climbing. Pull the handle on both sides to power and lower.
Daycare
When coming to Playcare, go to the central statue to find the entrance to the maintenance area. Collect the key, then return to the stairs to come. On the left, everyone will find a maintenance door. Use the key to enter the gas production area. Then continue into the left room to find the battery in the cargo elevator. Use this battery to open the door to the right room, where a new purple hand is found.
Returning the battery and put on the new hand to the ground. Players will jump and land on a higher platform. Go to the room to get used to your new ability. Run and jump to achieve greater distance. Next, use your hands to pull the podium towards you. Climb up there and use nearby pipes to cross the other side. Pull all the pedestal to overcome the net.
In the next room, players will face a new puzzle. To solve it, start by determining the location of the two dance platforms. Call the number one dance platform as the dance pedestal near the player and the number two dance platform is the dance pedestal in the front. Adjust the first pedestal with the second pedestal opposite. Jump through obstacles and then put the second pedestal with the switch near the second dance platform. Return to the number one dance platform, dance to the top of the nearby cage. Provide energy for the first hand with the power source inside the cage. Next, put the second hand into the icon of the first pedestal to activate the switch.
After that, the second switch will appear on the left of the background. Turn the first pedestal towards the new switch and turn the second pedestal towards the first pillar. Put your hand into the hand icon on the second pedestal to activate the switch and open the gate. Then go through the new iron price opened. Back to the gas manufacturing machine and press the button to convert gas.
Everything does not happen as planned, go back to the central statue to get a new key in the maintenance cage. Then go to the Home Sweet Home building.
Home Sweet Home
Going through the corridors of the mansion, the trace is left by claws. After that, follow the phone ring to find a way to an abandoned room. After entering, take the cassette on the bed and put it on the VCR near the TV. Avoid Huggy to the mansion lobby.
Look closely at the hall floor until a crack is discovered. Go down to find the car. Pull the rear to start the car. Next, take the gas mask hanging in the crack and put it on to enter the corridor filled with red air. Finally, use a purple glove to jump on the podium behind the debris.
Once you reach the top, remove the mask and go to the next room to detect obstacles. Move one of the blocks to place it on the table, allowing over the obstacle. Discover the rooms to locate a battery near two base.
Install the battery into the wall. When moving forward in the corridor, look at the ceiling to explore a new crack. Use mechanical arms to climb and cross the gap.
At the top, pay attention to a battery lying on a teddy bear on the ground. Take the battery and drop through the nearby hole to put the battery into the wall. Then flip the switch to provide electricity for that part of the mansion. Return to the stairs and start the car by pulling the ring to reach the height of the corridor. Crossing the other side to find additional power.
Players will face a different teddy bear from the battery on the back, but this time has not been able to regain the battery. Check the bunk bed to see if there is no vent and go down there to enter the lower floor. In this corridor, looking for a maintenance room with a power source. Charger, use hands to turn on the switch on the stairs and unlock. Back to the upper floor to get the battery from the teddy bear on your back.
Install the battery into the maintenance room through the pipe. In the corridor, gamers will see a closed room with a car inside. This room seems to be locked with a mechanism with two switches. Use maintenance power to unlock the stairs again quickly. Use the stair power source to quickly supply the source for the first switch. Unlock the stairs before leaving and supply the second switch in the same way. After unlocking the room, pull the car wire to open the path.
Follow the blood traces to go to a room filled with gas. Equipped with a mask to enter and pass through the pipe. When on the other side, collect the battery. Use the reader above the sliding door to unlock access to the maintenance room. Install the battery in the maintenance room and turn on the switch to power the west wing of the mansion.
Go to the hall to open the red door. When you are in the room, turn the pedestal opposite the cannon towards the switch. Players will hear the click when you have correctly aligned. Next, the turret direction into the hand icon and pull the lever to activate the switch and lift the net. Crossing the other side and orienting two new pillars.
Arrange the two columns in line to activate the switch based on the wall. To get out of the room, gamers need to turn on both switches but there is a blocking gate. On the bridge and pull the first cannon again to lower the gate.
Light the column behind the net and use the road section connecting above the mesh to block it. Activate the first pillar to succeed. Go down the corridor and press the button to go down to the elevator. Climb it to escape from the mansion.
School
Refer to how to defeat Miss Delight in Poppy Playtime Chapter 3 to overcome the School.




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