How to defeat all final bosses in Mewgenics

How to defeat all final bosses in Mewgenics

How to defeat all final bosses in Mewgenics

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The final boss is one of the toughest enemies in Mewgenics. However, don’t worry, this article will guide you on how to defeat final bosses more easily when playing Mewgenics.

In Mewgenics, defeating the final bosses is not easy. You need the right strategy and skills. The game divides bosses into three main types: Area Bosses, House Bosses and Final Bosses. In the process of overcoming challenges and going deeper into the game, you will also encounter some sub-bosses. However, the main or final bosses are quite unique and challenging because of their attack patterns, which you need to understand well to defeat them all.

How to defeat the final bosses in the game Mewgenics

Spinnerette Spider

Initial index: 250 HP, 10 ATK, 5 SPD, 5 LCK.

Spinnerette spider in the game Mewgenics

To defeat the Spinnerette Spider, you first need to understand its attack pattern. Spinnerette spiders summon small spiders and use their webs to trap cats. To avoid being trapped, make sure units are not clustered close together.

Attacking from behind may seem like a good idea, but it actually makes the Spinnerette spider move faster and become more aggressive. A smart strategy is to use the Hunter to deal damage from a safe distance while the other classes melee it.

Dybbuk

Initial index: 85 HP, 5 ATK, 3 SPD, and 5 LCK.

Dybbuk in Mewgenics

You’ll encounter Dybbuk in the Boneyard in stage 1. This boss is known for his ability to dodge single-cell attacks, making Mewgenics more challenging. To defeat it, you must use counter moves such as Brambles, Scatter Shot or Soul Link, these moves work the most effectively and cause large amounts of damage.

Additionally, you can use Bear Traps and Zaps. Zaps can deal great damage to Dybbuk. With a bear trap, it will be immobilized, giving you the opportunity to control the battle. To destroy the Wisp or its soul, you just need to use melee attacks.

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Guillotina

Initial index: 400 HP, 5 ATK, 3 SPD, and 5 LCK.

Guillotina

Guillotina mainly attacks by grabbing cats and throwing them from a distance, dealing heavy damage. It has a high HP of 400 and mainly attacks when you are near or within melee range. To avoid taking too much damage, try not to get close to this creature.

Use Lobbed Shot or Bleed to deal damage from a safe distance. You can use Bull Rush to move Guillotina’s back and then use a melee attack like Rage Punch to reduce its health. Healing is very important in this battle, as the boss can deal a lot of damage if you make a mistake. Therefore, bringing a Cleric into your team will help you keep your cat alive longer in battle.

Throbbing King

Initial index: 460 HP, 5 ATK, 3 SPD, and 5 LCK.

Throbbing King

Throbbing King can be quite annoying, as its main attacks are vomiting and use powerful projectiles to trap enemies. It also randomly marks cells as safe and unsafe. If you stand on an unsafe tile, some tentacles will appear and deal heavy damage.

Therefore, you should use some damage-over-time (DoT) effects such as Poison, Bleed or Stun to gradually reduce the boss’s health and make it immobile. Besides, it is recommended to bring highly mobile characters such as Fighters or Warriors, as they can move quickly across the room.

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