Equipment rankings in Cursed Gear

Equipment rankings in Cursed Gear

Equipment rankings in Cursed Gear

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Choosing appropriate Cursed Gear equipment character can be quite difficult for beginners. If you’re feeling like that, table Cursed Gear equipment rating Below will help you choose the weapon that best suits your play style.

Equipment ranking in Cursed Gear

In Roblox Cursed Gear, Gear shapes the main fighting style by providing a unique set of active skills and passive abilities that can be upgraded over time. Therefore, you can imagine that choosing the right Gear is essential to dominating the meta.

There are currently 9 types of Gear in this ROBLOX game (Usurper, Ravager, Projector, Executioner, Manipulator, Hydra, Interceptor, Sensor and Constructor), each with its own strengths and weaknesses.

Gear & Rank Intrinsic and proactive skills Evaluate

Usurper – S level

Intrinsic:
• Overpower: M2 becomes a backhand shot. Can be dodged while gathering energy to close the distance. Pretend to use M1 then switch to M2. [7+] Accumulating power for too long can break defenses.

• Intense concentration: Stamina recovers much faster when standing still.

• Finishing: Charge M1 after knocking down the opponent to perform a finishing stomp.

Active skills:
• Surf (S+W or W+W): Slide forward. Prerequisite for most moves.

• Demon Scan (Surf + M2): Quick scan. [5+] Causes a short knockdown effect. Black Flash can be used as a second stone.

• Fist of the Wind God (Surf + M1): Fast hook punch; reset M1 chain.

• Electric Wind God Fist (Surf + E + M1): Powerful hook punch; Thrown into the air with a strong stun effect.

• Accuracy (V): Spin kick. After Wavedash, it teleports to the nearest opponent. After EWGF, it slams the opponent to the ground.
• Subjugate (E + M2): Quick attack. [7+] Animations are enhanced and damage is significantly increased when used on opponents whose defenses are broken (via charged M2 Domination).

  • Unparalleled attack combo ability through Wavedash cancellation and M1 reset.
  • Possesses the most diverse arsenal of combination weapons, forcing opponents to guess whether to choose between leg sweep, capture or knock-up.

Ravager –

S level

Intrinsic:
• Divergent Flame: Burn your hand when using Black Flash or successfully blocking an attack. [10] Obtained through two consecutive Black Flashes.

• EX Divergence: When ignited, TRASH and Sweep become flame-consuming EX versions.

Active skills:
• Howling Blasts (E + M2): Fast energy blasts.

• Sweep (Sprinting + M2): Loss balance.

• Divergent Step (Dodge x2): Step quickly forward. Gains invulnerability while Divergent Flame is active.

• TRASH (Hold M1): Strong grasp. [7+] The victim becomes an unblockable flying object.

  • High survivability thanks to the instant invulnerability effect (iframe) when Divergent Flame is activated.
  • Excellent crowd control ability; Turns opponents into flying objects that can break down defenses in team play.
  • EX Divergence adds an additional layer of strategy: when Divergent Flame is activated, TRASH and Sweep become upgraded versions of EX, but using them consumes the fire, forcing players to constantly make decisions between keeping the defensive invulnerability effect or using them for explosive damage.

Projector – Level A

Intrinsic:
• Flicker Image: Can dodge curses in the other direction immediately

Active skills:
• Curse Blitz (E + M2): Rush to attack. [8+] Increase time.

• Fakeout (Avoid then M1/M2): Powerful attack. [8+] Hitting from behind stuns the opponent.

• Vanishing Rush (Hold M1 + M2 x2): Rush forward to attack quickly. [10] Reduced cooldown time on hits.

  • Pure burst attack kit with the fastest gap-closing ability in the game.
  • The dual dodge passive skill allows luring opponents and counterattacking at high levels with Fakeout.

Executioner – Level A

Intrinsic:
• Mercenary Grab (V): Capture defeated opponents. Jumping does not consume stamina.

Active skills:
• Powerful attack (Hold M1): The second attack follows the first attack.

• Avalanche (Double Jump + M2): Devastating slash from above.

• Three consecutive attacks (Hold M1 + M2 x2): Three consecutive slashes.

• Overwhelm (M2 after being pushed back): The next quick attack. [8+] Becoming unstoppable.

  • Superior vertical movement with stamina-free jumps, perfect for setting up Avalanche slashes.
  • The powerful attack is effective when it causes a knockback effect, at which point Overwhelm can finish off opponents even while they are defending.
  • The Mercenary Grab ability allows the Executioner to grab a downed opponent, creating a deadly loop: inflicting a knockback effect, followed by an unblockable Overwhelm, then grabbing the downed target to continue applying pressure.

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Manipulator – Level B

Intrinsic:
• Levitate: Hover by holding Space after jumping twice while holding Cursed Energy.

• Curse Sense: Inner ability to detect presence.

Active skills:
• Energy Blast (E + M2): Energy projectile that can charge.

• Energy Burst (F + M2): Counterattack blocks. [7+] Holding for 1 second increases posture damage by 50% and health damage by 10%.

• Remote control (V): Control your opponent from afar.

• Grand Energy Axiom (Hovering + E + M2): Creates a vacuum that sucks in enemies.

  • Specializes in controlling space and clustering enemies together, making it a high-level support item for team raids.
  • Vulnerable on the ground and relies heavily on Cursed Energy management to maintain distance.
  • Energy Burst provides a strong counter option on the ground, especially at [7+] when the held version causes damage to posture and health increases significantly, giving the Manipulator a punishing tool even while on the ground.

Hydra – Level B

Intrinsic:
• Eight Headed: Passive stamina drain mechanism, gradually weakens the opponent’s stamina through consecutive attacks.

Active skills:
• Curse Blitz: A dashing pursuit attack borrowed from Projector’s skill set.

• Remote control: Control opponents from afar, in conjunction with the Manipulator.

• Downstrike: Strong blow from above.

• Floating Kick: A kick that launches the opponent into the air.

  • Possesses a unique hybrid identity: combining skills from many different Gear types, providing a more diverse toolkit than any single-class Gear.
  • The main threat is the ability to drain stamina through Eight Headed — constant offensive pressure that forces opponents to exhaust their stamina and make disastrous mistakes.
  • Some communities rank Hydra higher than a B grade due to its hybrid versatility; currently rated B pending broader data on skill limits and performance in matches.

Interceptor – Class B

Intrinsic: Predator’s Guard (Passive).
Proactive: Divergent Armament, Blade Blast, Crescent Slash, Crescent Crusher.
  • Defensive counter-attack specialist. Predator’s Guard is very effective in slowing down overly aggressive Projectors.
  • It’s difficult to play effectively in the current meta, which favors aggressive, aggressive play over passive reaction.

Sensor – Level B

Proactive: Optic Blast, Curse Sense, Flashbang, Probability Collapse.
  • Top reconnaissance equipment. Stun grenades create important opportunities in team fights.
  • Low solo ability; Skills mainly focus on supporting allies rather than finishing off enemies.

Constructor – Level C

Intrinsic: Energy Shield
Proactive: Energy Blast, Barrier Creation, Puppeteer, Energy Construction, Marionette.
  • Strong in building PMC bases and static defenses in raids.
  • Least effective for expeditions; Its barriers and minions are too slow to stop opponents from attacking at high speed.
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Updated: April 7, 2026

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