Dark Team TFT season 11, Dark Teamfight Tactics season 11
Dark in DTCL season 11 will definitely be a hot pick because of his clan nature. Although the Dark General is more of a tank than the main force that deals damage, Yone and Alune will be a threat to other players and will be present in many strong DTCL squads this season 11.
Just gather the champions that deal the best damage and have the Dark Seal and you have a large source of damage that can finish off enemy champions below a specific health threshold. Some suggestions below for you about the TFT Dark team season 11 will help the team be in the TOP 4.
See more: Standard Alune TFT season 11 gear
Build Darkness TFT season 11, play Darkness DTCL season 11
Early game
Starting with Darius and Yorick is the basics. With these two generals, you can combine with any general at the beginning of the game to have more clans. Please add Qiyana and Malphite to get two more buffs as shown below.
If you have items early in this stage, just combine them and give them to Qiyana so she can keep the items for Alune/Yone. Level up to level 4 in round 2-1.
Mid game
If at this time you intend to roll Yone and Alune to 3 stars at level 7, then accumulate more money and go to level 6 in round 3-2. Throw all of Qiyana’s items to Yone/Alune, depending on who you see first and more.
6 Darkness
The basic milestone at this level is 6 Dark, Sett may appear late so you keep 4 Dark and keep the other generals intact to activate the system. After rolling Yone/Alune to 3 stars at level 7, accumulate money to quickly level 8 to increase the odds of getting Sett.
The combination to activate additional clans when you already have 6 Darks in your team is not much, at most you can only activate 2-3 more clans. Combining with champions that deal high damage is the way you should aim at the end of the game. Don’t forget to find items for the top tank generals like Sett and Sylas. Sett will need items to stand longer on the stage because he can both resist and attack in a wide area effectively
If you have the Dark Seal, the champion holding it will have to be an effective damage dealer in the late game. These generals can be Irelia, Kayn, Syndra… which can both combine with the main generals and add a bit of clan to the team in the end.
Match items for Dark generals
Equipment for Dark generals will mainly be about Alune and Yone, and at the end of the game it will be Sett. As for Sylas, Darius and Yorick, they will be tank or recovery support items such as Blood Sword and Gun Sword, however items such as Giant Power, Lightning Crossbow, Fire Armor, Hand of Justice can support skill damage in the team.
Alune and Yone have opposite items, Yone uses physical items such as Green Bow, Infinity Sword, Rage Blade, Hand of Justice, Giant Power and a few items that prolong the time at the top like Dark Cloak, Necromancer Cloak…
Darkness will rely on its nature to attract other good damage-dealing champions if you have the Dark Seal. The Dark Seal can be completely built from the Golden Shovel and Training Gloves. So if you decide to follow Darkness from the beginning, you should prioritize getting the Golden Shovel if available in the general selection rounds.
Skills of the Dark generals season 11 TFT
Darius – Dark/Dual Fighting/High Strength
Skill: Carnage
- Mana: 0/40
- Deals 150/225/340 magic damage to adjacent enemies. During the next 4 seconds, attacks deal 80/120/180 bonus magic damage.
Yorick – Dark/Giant
- Skill: Wailing Mist
- Mana: 40/100
- Weakens the power of 2 nearest enemies, gaining 300/360/420 maximum health and dealing 160/240/375 magic damage to them over 3 seconds.
Alune – Dark/Wizard (DTCL only)
Skill: Smash the moon
- The meteor shower penetrates the row with the highest total enemy health. Meteors deal Magic Damage equally to all enemies hit. Deals magic damage to the current target. All enemies hit have their magic resistance reduced by 20% for 6 seconds. Increases attack speed divided by 40% among Alune allies for 5 seconds.
Yone – Darkness/Death
Skill: Take Destiny
- Dash in spirit form to the furthest enemy within 3 cells for 3 seconds, dealing physical damage and deeply wounding the enemy for 5 seconds. While in spirit form, gain shield and 80% attack speed. After that, Yone returned to the starting position. Each use in combat will increase Yone’s dash range by 1 cell.
- Deep wounds: reduces recovery ability by 33%
Sylas – Dark/Fighter
Skill: Devil’s Chains
- Sylas dashes around the target and smashes it, dealing magic damage and healing. Then, he spins the chain and deals magic damage to surrounding enemies.
Sett – Fate/Darkness/Guard
Skills: Darkness and Light
- Intrinsic: Starting combat, Sett crunches around the target in the same row. Get 1% permanent physical damage for every 1000 health crunches achieved.
- Activation: Sett stomps the target in front of him, stunning them and dealing physical damage to them. In addition, he also deals physical damage equivalent to % of the target’s maximum health plus to enemies within a range of 2.5 cells.
- Destiny Bonus: Get 15% total bloodsteal.




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