Build Weird DTCL season 12, how to play Weird TF season 12

Build Weird DTCL season 12, how to play Weird TF season 12

Build Weird DTCL season 12, how to play Weird TF season 12

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The Weird in this DTCL season 12 lineup somewhat reminds people of the Cult of season 4 or the Zombie of season 5. The trigger point for the Weird monster to appear is the same as the previous summoning clans. Monsters will appear when champions fall below 20% health.

Monsters will appear even with equipment on them, and are strong based on the star level of the Weird champions. But the Wei Wei generals do not receive any power support. So you will need some suggestions to get started with the Weird champions below.

Instructions for building Strange Arena of Truth

Early game

Starting the game is always an easy stage for every team, there are even teams where you can choose other clans to start and then switch to the main team later, as long as you have a winning streak.

Just start with 3 Weirds to get the Golem, have Shyvana combined with Elise as a tank, and let Akali and Ashe be the main forces in this phase.

Mid game

Around this time is when you should level up to 5 Monsters, you will receive Monsters with greater power and support. Syndra will start being added in the middle of this game, and if you have the money, slowroll Syndra to 3 stars at level 6. At the same time, you can roll Nilah to 3 stars to x2 damage to win a winning streak in the middle of the game.

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End of game

In the end, Nami and Briar will be the main damage dealers. If you want a simple squad, just go to 7 Weirds and add a high-cost champion to increase the clan, or add more damage, resistance or other control effects.

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If you get down to 5 Weirds, you don’t need to get enough Weird champions at the end. You can remove any Weird champions that you find redundant or that still don’t have enough stars at this point and replace them with other higher priced champions. If you choose Slowroll at the beginning of the game, you will have 1-2 low-cost 3-gold champions combined with high-cost Freaks at the end of the game. Mainly these generals will activate the main character’s system to deal damage to the team.

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Most of Bizarre’s direction will be magic damage like Syndra, Nami, Karma and if you choose Nilah and Briar, it will be support items like Hand of Justice, Blood Sword, Giant’s Power, Sterak’s Claw, Rage Blade… and not gathered into physical damage items.

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Match items for TFT Weird champions, DTCL Weird items

Ashe will favor items like Blue Bow, Fury Bow, Fury Blade, Giant Slayer, Infinity Sword, Sterak’s Claw, Death Sword. Syndra and Nami’s items will include magic items such as Gemstone Gloves, Shojin Spear, Blue Talisman, Angel Staff, Witch Hat…

With tank items, put all of them on Mordekaiser and Elise. Elise can receive other items such as Blood Sword, Angel’s Staff, and Witch Hat to increase damage. As for Briar and Nilah, those are the items mentioned above.

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Bizarre

When your team is down to 20% health, an Old God awakens. Each star of Weird will help increase the Old God’s Health and Magic Power.

  • 3 Weird: The Tainted Golem
  • 5 Weird: The Jet-Black Ibex
  • 7 Strange: The Thousand-Pierced Bear
  • 10 Weird: The Stormbringer
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As mentioned above, Ky Quai only relies on the power of summoned generals and monsters. The Weird generals themselves do not benefit from the Weird buff, so you will have to roll and combine items for them, then winning streaks will be smooth.

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